Saturday, January 28, 2012

Stage 3: Body Modeling(Back-log)



On this day, I worked on cleaning up the body, connecting the head and adding the ears.  Here is where I smooth things out and cleanup where the creases will be.  I am keeping things low poly but going between level 1 and level 3 smoothness to test what it will look like.  Before the end of today, I will smooth it over once with the intention of adding wrinkle geometry in the trunk and forehead.

I smoothed out the dramatic curl of the legs and added padding to the feet.  I am planning on getting really close to this character which is why I am concentrating on small details.  As you can see on the stomach, I have added the skin flaps that stretch between the front and hind limbs.
As you can see, the mouth is smoothing out and I am not using the traditional edge-loops because I am more interested in the edge-loops around the nose and eyes.
I simply extruded the ears once out and once down to get that elephant earlobe shape.  I transform the faces by hand so that the ears are not perfectly flat.

I smooth once to get enough geometry for the wrinkles in low-poly.  The poly count is beginning to rise but this should be the last level for low-poly.
For your amusement, the low-poly model.
A turnaround with a color test.  I want something that is almost skin-toned to make the audience relate to the character.
This image, as you see on the cover, is a wrinkle test.  These are not the final wrinkles but they give you the idea.