Friday, January 27, 2012
Stage 2: Body Modeling(Back-log)
I continued blocking in the limbs and head.
With the legs, I curled the knee area inward to mimic the way that the muscles work in the elephant legs. The heels of the feet are raised up by heavy padding which will compress a little when he stomps on them.
The toes do not move separately. I simply extrude them into the shape of an elephant's toes.
I modeled the head separate from the body so that I could concentrate on detail and add it together later. The nose is extruded outwards and the eyes are extruded inwards to control the edge-loops. Since the mouth is almost secondary to the nose, I did not make edge-loops there but simply made sure that the edges flowed smoothly in that area. Emotion will later appear in the forehead, eyes, cheeks and the bouncing of the nose itself. I will define this more at a later stage.
For the tail, I watched the anatomy. The tail seemed more like a tapering of the body into a rounded point so that is what I did by merely extruding it out.
Blog Archive
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2012
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January
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- Stage 9: Rigging Nose, Eyes, Organization, Head an...
- Stage 8: Skeleton Nose, Spine, and Tail(Back-log)
- Stage 7: Skeleton Reverse Foot Controls(Back-log)
- Stage 6: Skeleton Reverse Foot(Back-log)
- Stage 5: Skeleton Layout(Back-log)
- Stage 4: UVLayout(Back-log)
- Stage 3: Body Modeling(Back-log)
- Stage 2: Body Modeling(Back-log)
- Stage 1: Model Body(Back-log)
- The Beginning of the Blog
- Coming Soon!!!
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January
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