Sunday, January 29, 2012
Stage 6: Skeleton Reverse Foot(Back-log)
Today, I duplicated the skeleton to make an IK or Inverse Kinematic version and an FK or Forward Kinematic version. I hid the FK version and left it for later. Start the IK feet exactly like you would a Bipedal rig. Create a reverse foot setup by making a separate joint chain starting at the heel, going to the toe, ball and ankle in a revers direction from you IK joint chain. Hide these, we will use them soon. Next, create a Rotation Plane IK Handle from the shoulder to the ankle and two Single Chain IK Handles from the ankle to the ball and from the ball to the toe. Un-hide the reverse feet. You can choose to parent or parent constrain the IK Handles to the corresponding reverse feet joints. I chose to parent constrain just because it keeps the systems separate. Make sure you save now as any testing of the reverse feet before a pole vector is in place may cause shifting of joints.
Blog Archive
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2012
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January
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- Stage 9: Rigging Nose, Eyes, Organization, Head an...
- Stage 8: Skeleton Nose, Spine, and Tail(Back-log)
- Stage 7: Skeleton Reverse Foot Controls(Back-log)
- Stage 6: Skeleton Reverse Foot(Back-log)
- Stage 5: Skeleton Layout(Back-log)
- Stage 4: UVLayout(Back-log)
- Stage 3: Body Modeling(Back-log)
- Stage 2: Body Modeling(Back-log)
- Stage 1: Model Body(Back-log)
- The Beginning of the Blog
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